![WuotanStudios on Twitter: "The tool base is done... Sadly the Quaternion Rotation of the bone dislikes the rotation of the Torus... mehhh Again, i have no clue what i am doing here WuotanStudios on Twitter: "The tool base is done... Sadly the Quaternion Rotation of the bone dislikes the rotation of the Torus... mehhh Again, i have no clue what i am doing here](https://pbs.twimg.com/ext_tw_video_thumb/1533903229259599872/pu/img/64YotcOUrS_ZGbNS.jpg:large)
WuotanStudios on Twitter: "The tool base is done... Sadly the Quaternion Rotation of the bone dislikes the rotation of the Torus... mehhh Again, i have no clue what i am doing here
![new to Godot and made a movement script I'm pretty proud of so what do yall think? (video in comments) and also repost since I accidentally uploaded two screenshots instead of a new to Godot and made a movement script I'm pretty proud of so what do yall think? (video in comments) and also repost since I accidentally uploaded two screenshots instead of a](https://i.redd.it/jdoo28bcvwf61.png)
new to Godot and made a movement script I'm pretty proud of so what do yall think? (video in comments) and also repost since I accidentally uploaded two screenshots instead of a
![Add an option to fix the Z-forward vector when importing a GLTF file · Issue #6198 · godotengine/godot-proposals · GitHub Add an option to fix the Z-forward vector when importing a GLTF file · Issue #6198 · godotengine/godot-proposals · GitHub](https://user-images.githubusercontent.com/1045636/215479923-1048c276-9f17-4f9d-a78b-120c51bf7f2b.png)